June 24 17:38:
We're investigating what we can do about this, sadly the fix might be code-only. Stay tuned for future developments.
Edited by [DE]MomawJune 24 17:38:
We're investigating what we can do about this, sadly the fix might be code-only. Stay tuned for future developments.
Edited by [DE]MomawThere was an issue which only affected the Simulacrum, which was already already addressed in a hotfix. If you believe this to be an ongoing problem, we will need more specifics as to exactly how to show the problem. Here, that the Bleed status per second does not change after I remove the target's armor, indicating that it wasn't being reduced by armor.
Steflos was missed in the roundup, good call. We will make it compatible
This is not a bug. The energy cost of Immolation has always scaled infinitely if you stay in an overheating state. The change was to reduce the starting cost, from which the scaling derives, from 10 to 4 which makes it a lot less expensive to be at max heat or slightly over. The intention for this power remains that you will "dump" heat using Fire Blast, or that you will strategically find the right time to toggle Immolation off and reset it.
We were not able to see this bug in action, when joining a mission as a client the Chroma could use Shock ward and switch to Toxin ward. Could it be something specific to your build, or did you join the mission in a special way other than just using Navigation?
44 minutes ago, Vafthrudnir said:Them being unequippable on a lot of weapons that fit the semi requirement is mostly random, as an example Zymos can fit it and it's an aoe weapon but Tenet Detron, Tenet Plinx and Sepulcrum can't.
Tenet Arca Plasmor can fit cannonade mods??? It's one of the best weapons, you may argue that the penetration is wasted on it but the mod locks the fire rate from mods so it buffs critical deceleration.
The criteria of eligibility feels totally random.
It's not random: the design criterion is, is the weapon Semi-Automatic only. From your list,
Some of these limitations are intended
While others are not
Thanks, we have the bug documented now. We didn't realize, at first, that the *visuals* were working fine it was only the "actually do damage" part that was missing for clients. 😅
Seems to work okay here for the Lato/Lato Vandal/Lato Incarnon and the Komorex. Are you possibly getting mixed up because there are two different settings for "Fire Automatically", one for Keyboard and one for Controller?
Edited by [DE]MomawHaving some trouble causing this bug to appear. Can you give us some more specifics about what weapon you're using? Single throwing weapon or dual wield? Are you pressing "Alt Fire" or "Heavy Attack"? Are you in exclusive melee mode?
We're aware of the problem, talking with Simaris now. This might be fixable without a hotfix. Stand by for further updates
Update 11:25 EST
Sadly it seems like Simaris has locked his simulation and we cannot change it without risking breaking more things. Hopefully ESO will be functional again tomorrow when it rolls a new seed value. Sorry for the inconvenience
Update 11:55 EST
Success! The bad seed value for ESO has been replaced, and you can successfully load into this mission again
Edited by [DE]MomawTo remedy this issue, please completely close and then restart your Steam client to get the latest update which addresses various deadzone issues:
https://store.steampowered.com/news/app/5...
Read moreSadly I still cannot repro this problem on my computer. Please note that with Purzzle's advice above, this may help if your Warframe controller config is still default, but it also might not do anything since you can set Deadzones in your Warframe-specific controller setup:
1) Bring up Steam overlay
2) Click the "Controller Settings" icon
3) Click on "Edit Layout"
4) In the config editor, click on the "Joysticks" entry
5) Under Joystick Behavior, click the small [Gear] icon
6) Under Joystick Settings, scroll down a bit to find Deadzones\Deadzone Source
I'd be curious how many of you are using "None", "Controller Preference", and "Custom"
If Steam Input is causing problems, can you please open the Controller configuration within Steam, and tell us what configuration profile you are using? Is it the Official one, or have you made personal changes?
21 hours ago, GoldenPhaze said:Nah the same thing happened on my steam deck too, keep in mind i have been using mouse and keyboard for a while so to my surprise when im try to play on my bed today, that my char is moving with just a tremble of my finger being on a stick is nuts
18 hours ago, Xiothin said:the moving sideways/backwards didn't happen until the most recent update, game was working fine right before.
I didn't see any issue with an XBox controller plugged into my PC, and when I asked our team members with Steamdecks they said they didn't see anything going wrong either. Reviewing all the changes that took place between 35.5.10 and 35.5.11 it's difficult to see how any of them could have touched the input functionality, so I'm at a bit of a loss here. When you open the main menu, does the pointe...
Read more11 hours ago, Armi said:With this update my Xbox controller on the Warframe (PC) started walking sideways by itslef and I can't control it or leave it still on a place. I thought it was my Xbox controller that had been damaged but I already tried it in other games and it is completely normal. It is not surprising that this happens in Warframe, but please correct it, cause it is unplayable to have that bug!
1 hour ago, GoldenPhaze said:on windows my controller deadzones are non existent leaving my char moving when i don't want them to...
Is it possible that your controller has a very small amount of stick drift which other games ignore? In Warframe we expose this as an option that you can set, and you might have set this to a very low value at some point in the past. What is your setting here?
Read moreThis might just be a case of the mod's description being a little bit misleading? You don't get the elemental damage buff when you cast a Lavos ability by itself, for example you do not get Toxin damage bonus from casting Ophidian Bite. Rather, you get the elemental bonus when you *infuse* one of Lavos' abilities with elemental damage. So if you wanted bonus Toxin, you would hold down the control for Ophidian Bite so that your next ability gets bonus Toxin, then tap to cast Bite with bonus Toxin. At that point your weapons should see the elemental damage as well. Can you confirm that this works for you?
2024-05-02 13-42-55_edit.mp4 ... Read more
Can confirm that there is a performance hit from casting Tragedy many times in a session. It's nothing to do with the LOS checks, sorry to disappoint the conspiracy enthusiasts. One of the visual effects from the cast that doesn't get removed when the cast ends, so you get a leaked visual effect for every time the power is cast. The strength of your GPU will determine how many hundreds (thousands) of times you can cast this before it starts to really hurt.
Will try to get this cleared up in an upcoming hotfix 👍
You need to hold down your "switch weapon" control to get into exclusive melee mode.